Welcome to the Terran Unit info page. I have listed all Unit Ablilties and Stats, and some pics of each of 'em... so in all the pics come up to about 170KB... Please wait for all the page to load in order for the tables to be listed right...

StarCraft_Units

StarCraft Units

Ground Units


 

Name : Marine HP:40 Shield:N/A Armor:0
Gauss Rifle: Damage:6+1 Building: Time:24 Mineral:50 Gas:0

 

  Stim Pack: This ability enhances the Marine's Speed and rate of fire for a short while. Causes some tissue Damage.

Research at Academy: Mineral: 100, Gas: 100, Time: 80

 


 

Name : FireBat HP:50 Shield:N/A Armor:1
FlameThrower: Damage:8+1(3hit) Building: Time:24 Mineral:50 Gas:25

 

  Stim Pack: This ability enhances the FireBat's Speed and rate of fire for a short while. Causes some tissue Damage.

Research at Academy: Mineral: 100, Gas: 100, Time: 80

 


 

Name : Ghost HP:45 Shield:N/A Armor:0
C-10 Rifle: Damage:10+1 Building: Time:50 Mineral:25 Gas:75

 

  Personnal Cloaking Field: This renders the Ghost invisible to all non-detector units, causing him to be untargettable.

Research at Covert Ops: Mineral: 100, Gas: 100, Time: 80

 

  LockDown: This ability freezes a Mechanical unit for about 1 minute... leaving it vulnerable to attacks.-100 Energy

Research at Covert Ops: Mineral: 200, Gas: 200, Time: 100

 

  Nuclear Launch: This enourmous NUKE must be guide and sent by a Ghost, that Ghost must survive for 15 seconds

Armed Nuclear Silo: Mineral: 200, Gas: 200, Supplies: 8

 


 

Name : Vulture HP:80 Shield:N/A Armor:0
Frag Grenade: Damage:20+2 Building: Time:30 Mineral:75 Gas:0

 

  Spider Mine: The Vulture has the ability to create and lay 3 mines (per vulture)These mines will explode on sight of enemy.

Research at Machine Stop: Mineral: 150, Gas: 150, Time: 80

 


 

Name :Goliath HP:125 Shield:N/A Armor:1
AutoCannon: Damage:12+1 Building: Time:40 Mineral:100 Gas:50
Hellfire Missile: Damage:10+2 (2hit)

 


 

Name : Siege Tank HP:150 Shield:N/A Armor:1
ArcLite Cannon: Damage:30+3 Building: Time:50 Mineral:150 Gas:100

 

Siege Mode:Transform this good tank into an extremely powerful ArcLite Shock Cannon. Damage:70+5

Research at Machine Stop:Mineral:150,Gas:150,Time: 8

 


 

Name : SCV HP:60 Shield:N/A Armor:0
Fusion Cutter: Damage:5 Building: Time:20 Mineral:50 Gas:0

 

  Gather:Pick up some ressources...need I say more???...I don't think so... (Gas & Minerals)..............................

Ability useable at start.

 

  Repair: This is an extremely useful ability. Not only can you repair Buildings but also Tanks and ships that are broken.

Ability useable at start: Mineral: ~Var~

 

  Build Basic Structure: The most useful ability. This is used for making all types of buildings,including Command Centers

Ability useable at start: Mineral: ~Var~, Gas: ~Var~

  Academy Building: Mineral:200, Gas:0, Time:80
  Barrack Building: Mineral:150, Gas:0, Time:80
  Bunker Building: Mineral:100, Gas:0, Time:30
  Command Center Building: Mineral:300, Gas:0, Time:120
  Engineering Bay Building: Mineral:125, Gas:0, Time:60
  Refinery Building: Mineral:100, Gas:0, Time:40
  Supply Depot Building: Mineral:100, Gas:0, Time:40
  Missile Turret Building: Mineral:100, Gas:0, Time:30

 

  Build Advanced Structure: The 2nd most useful ability, used for more complex, bigger buildings.

Ability useable at start: Mineral: ~Var~, Gas: ~Var~

  Armory Building: Mineral:100, Gas:50, Time:80
  Factory Building: Mineral:200, Gas:100, Time:80
  Science Facility Building: Mineral:150, Gas:200, Time:80
  StarPort Building: Mineral:150, Gas:100, Time:70


Air Units

Name : BattleCruiser HP:500 Shield:N/A Armor:3
AT Laser: Damage:25+3 Building: Time:160 Mineral:400 Gas:300

 

  Yamato Gun: The most powerful Terran Weapon. This mama is highly dangerous.-150 Energy

Research at Physics Lab: Mineral: 120, Gas: 200, Time: 200

 


 

Name : DropShip HP:150 Shield:N/A Armor:1
No Weapons Building: Time:50 Mineral:100 Gas:100

 


 

Name : Science Vessel HP:200 Shield:N/A Armor:1
No Weapons Building: Time:80 Mineral:100 Gas:225

 

  EMP Shockwave: This Mana Vortex drains all energy and shields from all environnating units...even allies...-100 energy

Research at Science Facility: Mineral: 200, Gas: 200, Time: 120

 

  Irradiate: The irradiate spell causes a great energy flux to damage a units,and all closeby allies,good for groups.-75 energy

Research at Science Facility: Mineral: 150, Gas: 150, Time: 80

 

  Defensive Matrix: The Science Vessel's Defensive Matrix rendres 1 unit almost invincible for a while.-100 energy

Ability useabl e at start.

 


 

Name : Wraith HP:120 Shield:N/A Armor:0
Burst Laser: Damage:8+1 Building: Time:60 Mineral:150 Gas:100
Gemini Missile:20+2

 

  Cloaking Field: This renders the Wraith invisible to all non-detector units, causing him to be untargettable.-25 energy

Research at Control Tower:Mineral: 150, Gas: 150, Time: 100

 



Buildings

Basic Terran Building Abilities:

 

  Lift-Off: Some Terran Buildings can literally fly off the ground and onto another area. Buildings that can used this are marked with a "*" at the end of their name in this list.

 

  Set Rally Point: This ability is very useful when you want to get your units to a specific point. It allows you to choose where your units go when they are done training/building.

 


 

Name : Academy HP:600 Shield:N/A Armor:1
No Weapons Building: Time:80 Mineral:200 Gas:0

 

  Reseach U-238 Shells: These depleted uranium shells are designed to provide a greater firing range for the C-14 Gauss Rifle carried by Terran Marines.

Mineral: 150, Gas: 150, Time: 100

 

  Research Stim Pack: This ability enhances the Unit's Speed and rate of fire for a short while. Causes some tissue Damage. Useable by Marines & FireBats.

Mineral: 100, Gas: 100, Time: 80

 


 

Name : Armory HP:750 Shield:N/A Armor:1
No Weapons Building: Time:80 Mineral:100 Gas:50

 

  Upgrade Vehicle Weapons: This upgrade enhances the standard issue weapons mounted on the Vulture, Goliath & Siege Tanks.

:Cost: ~Var~ depending on level of upgrade (Max level 3)

 

  Upgrade Ship Weapons: This upgrade enhances the standard issue weapons mounted on the Wraith and BattleCruiser.

:Cost: ~Var~ depending on level of upgrade (Max level 3)

 

  Upgrade Vehicle Armor: This upgrade hardens the standard armor of the Vulture, Goliath & Siege Tanks.

:Cost: ~Var~ depending on level of upgrade (Max level 3)

 

  Upgrade Vehicle Weapons: This upgrade hardens the standard armor of the Wraith and Battle Cruiser.

:Cost: ~Var~ depending on level of upgrade (Max level 3)

 


 

Name : Barracks* HP:1000 Shield:N/A Armor:1
No Weapons Building: Time:80 Mineral:150 Gas:0

 

  Train Marine: This is a land, light-armored troop that can attack both on ground and in air with it's C-14 Gauss Rifle.Requires : nothing.

Mineral : 50, Gas : 0, Time : 24

 

  Train Firebat: This is a land, light-armored troop that can attack only on ground with burning flame throwers that can hit more than one unit. Requires : Academy.

Mineral : 50, Gas : 25, Time : 24

 

  Train Ghost: This is a land, stealth unit. It is known to infiltrate the enemy base and guide heavy nuke missiles right on enemy buildings. Requires : Academy, Science Facility with Covert Ops

Mineral : 25, Gas : 75, Time : 50

 


Brood Wars Unit
Train Medic: These unarmed medical crew (which are women) are used on the battlefield to cure the wounds of a damaged Troop. Requires: Academy.

Mineral : 50, Gas : 25, Time : 30

 


 

Name : Bunker HP:350 Shield:N/A Armor:1
No Weapons Building: Time:80 Mineral:150 Gas:0

 

Name : Command Center* HP:1500 Shield:N/A Armor:1
No Weapons Building: Time:120 Mineral:400 Gas:0

 

  Train SCV: This unit is used to gather Gas and Minerals, but can be used to attack with its not so deadly Ore Cutters

:Mineral : 50, Gas : 0, Time: 20

 

  Add-On Comsat Station: This radar add-on's only use is to scan the battlefield and detect all units in a radius.

:Mineral : 50, Gas : 50, Time: 40

  Name : Comsat Station HP:500 Shield:N/A Armor:1
  No Weapons Building: Time:40 Mineral:50 Gas:50

 

  Add-On Nuclear Silo: This add-on is used to produce and store the most powerful weapons in the world.... the Nuke bombs.

:Mineral : 100, Gas : 100, Time: 80

Name : Nuclear Silo HP:600 Shield:N/A Armor:1
No Weapons Building: Time:80 Mineral:100 Gas:100

 


 

Name : Engineering Bay HP:850 Shield:N/A Armor:1
No Weapons Building: Time:60 Mineral:125 Gas:0

 

  Upgrade Infantry Weapons: This upgrade enhances the standard issue weapons carried by the Terran Marines, FireBats and Ghosts.

Cost : ~Var~ depending on level of upgrade (Max level 3)

 

  Upgrade Infantry Weapons: This upgrade enhances the standard issue armor worn by the Terran Marines, FireBats and Ghosts.

Cost : ~Var~ depending on level of upgrade (Max level 3)

 


Brood Wars Ability
Research Optic Flare: This allows the Medic to defend herself by blinding enemy troops or vehicles.Energy : 75

Mineral : 100, Gas : 100, Time : 120

 


Brood Wars Ability
Research Restoration: This allows the Medic to cure serious disease such as Plague.Energy: 50

Mineral : 100, Gas : 100, Time : 80

 


 

Name : Factory* HP:1250 Shield:N/A Armor:1
No Weapons Building: Time:80 Mineral:200 Gas:100

 

  Build Vulture: This vehicle is not strong, does not have a good armor, but is the fastest land-unit. It is very good for scouting. Requires: Nothing.

Mineral : 75, Gas : 0, Time : 30

 


 

Name :Missile Turret HP:200 Shield:N/A Armor:0
LongBolt: Damage 20 (Air only) Building: Time:30 Mineral:100 Gas:0

 


 

Name : Refinery HP:750 Shield:N/A Armor:1
No Weapons Building: Time:40 Mineral:100 Gas:0

 


 

Name : Science Facility* HP:850 Shield:N/A Armor:1
No Weapons Building: Time:80 Mineral:150 Gas:200

 


 

Name : Starport* HP:1300 Shield:N/A Armor:1
No Weapons Building: Time:70 Mineral:150 Gas:100

 


 

Name : Supply Depot HP:500 Shield:N/A Armor:1
No Weapons Building: Time:40 Mineral:100 Gas:0

 




StarCraft_Units

Brood Wars Units

Ground Units

 

 

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