Welcome to the Terran Unit info page. I have listed all Unit Ablilties and Stats, and some pics of each of 'em... so in all the pics come up to about 170KB... Please wait for all the page to load in order for the tables to be listed right...
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StarCraft Units
Ground Units
| Name : Marine | HP:40 | Shield:N/A | Armor:0 | |
| Gauss Rifle: Damage:6+1 | Building: | Time:24 | Mineral:50 | Gas:0 |
| Stim Pack: This ability enhances the Marine's Speed
and rate of fire for a short while. Causes some tissue
Damage. Research at Academy: Mineral: 100, Gas: 100, Time: 80 |
| Name : FireBat | HP:50 | Shield:N/A | Armor:1 | |
| FlameThrower: Damage:8+1(3hit) | Building: | Time:24 | Mineral:50 | Gas:25 |
| Stim Pack: This ability enhances the FireBat's Speed
and rate of fire for a short while. Causes some tissue
Damage. Research at Academy: Mineral: 100, Gas: 100, Time: 80 |
| Name : Ghost | HP:45 | Shield:N/A | Armor:0 | |
| C-10 Rifle: Damage:10+1 | Building: | Time:50 | Mineral:25 | Gas:75 |
| Personnal Cloaking Field: This renders the Ghost
invisible to all non-detector units, causing him to be
untargettable. Research at Covert Ops: Mineral: 100, Gas: 100, Time: 80 |
| LockDown: This ability freezes a Mechanical unit for
about 1 minute... leaving it vulnerable to attacks.-100
Energy Research at Covert Ops: Mineral: 200, Gas: 200, Time: 100 |
| Nuclear Launch: This enourmous NUKE must be guide and
sent by a Ghost, that Ghost must survive for 15 seconds Armed Nuclear Silo: Mineral: 200, Gas: 200, Supplies: 8 |
| Name : Vulture | HP:80 | Shield:N/A | Armor:0 | |
| Frag Grenade: Damage:20+2 | Building: | Time:30 | Mineral:75 | Gas:0 |
| Spider Mine: The Vulture has the ability to create
and lay 3 mines (per vulture)These mines will explode on
sight of enemy. Research at Machine Stop: Mineral: 150, Gas: 150, Time: 80 |
| Name :Goliath | HP:125 | Shield:N/A | Armor:1 | |
| AutoCannon: Damage:12+1 | Building: | Time:40 | Mineral:100 | Gas:50 |
| Hellfire Missile: Damage:10+2 (2hit) |
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Name : Siege Tank | HP:150 | Shield:N/A | Armor:1 |
| ArcLite Cannon: Damage:30+3 | Building: | Time:50 | Mineral:150 | Gas:100 |
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Siege Mode:Transform this good tank into an extremely
powerful ArcLite Shock Cannon. Damage:70+5 Research at Machine Stop:Mineral:150,Gas:150,Time: 8 |
| Name : SCV | HP:60 | Shield:N/A | Armor:0 | |
| Fusion Cutter: Damage:5 | Building: | Time:20 | Mineral:50 | Gas:0 |
| Gather:Pick up some ressources...need I say
more???...I don't think so... (Gas &
Minerals).............................. Ability useable at start. |
| Repair: This is an extremely useful ability. Not only
can you repair Buildings but also Tanks and ships that
are broken. Ability useable at start: Mineral: ~Var~ |
| Build Basic Structure: The most useful ability. This
is used for making all types of buildings,including
Command Centers Ability useable at start: Mineral: ~Var~, Gas: ~Var~ |
| Academy | Building: Mineral:200, Gas:0, Time:80 | ||
| Barrack | Building: Mineral:150, Gas:0, Time:80 | ||
| Bunker | Building: Mineral:100, Gas:0, Time:30 | ||
| Command Center | Building: Mineral:300, Gas:0, Time:120 | ||
| Engineering Bay | Building: Mineral:125, Gas:0, Time:60 | ||
| Refinery | Building: Mineral:100, Gas:0, Time:40 | ||
| Supply Depot | Building: Mineral:100, Gas:0, Time:40 | ||
| Missile Turret | Building: Mineral:100, Gas:0, Time:30 |
| Build Advanced Structure: The 2nd most useful
ability, used for more complex, bigger buildings. Ability useable at start: Mineral: ~Var~, Gas: ~Var~ |
| Armory | Building: Mineral:100, Gas:50, Time:80 | ||
| Factory | Building: Mineral:200, Gas:100, Time:80 | ||
| Science Facility | Building: Mineral:150, Gas:200, Time:80 | ||
| StarPort | Building: Mineral:150, Gas:100, Time:70 |
Air Units
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Name : BattleCruiser | HP:500 | Shield:N/A | Armor:3 |
| AT Laser: Damage:25+3 | Building: | Time:160 | Mineral:400 | Gas:300 |
| Yamato Gun: The most powerful Terran Weapon. This
mama is highly dangerous.-150 Energy Research at Physics Lab: Mineral: 120, Gas: 200, Time: 200 |
| Name : DropShip | HP:150 | Shield:N/A | Armor:1 | |
| No Weapons | Building: | Time:50 | Mineral:100 | Gas:100 |
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Name : Science Vessel | HP:200 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:80 | Mineral:100 | Gas:225 |
| EMP Shockwave: This Mana Vortex drains all energy and
shields from all environnating units...even allies...-100
energy Research at Science Facility: Mineral: 200, Gas: 200, Time: 120 |
| Irradiate: The irradiate spell causes a great energy
flux to damage a units,and all closeby allies,good for
groups.-75 energy Research at Science Facility: Mineral: 150, Gas: 150, Time: 80 |
| Defensive Matrix: The Science Vessel's Defensive
Matrix rendres 1 unit almost invincible for a while.-100
energy Ability useabl e at start. |
| Name : Wraith | HP:120 | Shield:N/A | Armor:0 | |
| Burst Laser: Damage:8+1 | Building: | Time:60 | Mineral:150 | Gas:100 |
| Gemini Missile:20+2 |
| Cloaking Field: This renders the Wraith invisible to
all non-detector units, causing him to be
untargettable.-25 energy Research at Control Tower:Mineral: 150, Gas: 150, Time: 100 |
Buildings
Basic Terran Building Abilities:
| Lift-Off: Some Terran Buildings can literally fly off the ground and onto another area. Buildings that can used this are marked with a "*" at the end of their name in this list. |
| Set Rally Point: This ability is very useful when you want to get your units to a specific point. It allows you to choose where your units go when they are done training/building. |
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Name : Academy | HP:600 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:80 | Mineral:200 | Gas:0 |
| Reseach U-238 Shells: These depleted uranium shells
are designed to provide a greater firing range for the
C-14 Gauss Rifle carried by Terran Marines. Mineral: 150, Gas: 150, Time: 100 |
| Research Stim Pack: This ability enhances the Unit's
Speed and rate of fire for a short while. Causes some
tissue Damage. Useable by Marines & FireBats. Mineral: 100, Gas: 100, Time: 80 |
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Name : Armory | HP:750 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:80 | Mineral:100 | Gas:50 |
| Upgrade Vehicle Weapons: This upgrade enhances the
standard issue weapons mounted on the Vulture, Goliath
& Siege Tanks. :Cost: ~Var~ depending on level of upgrade (Max level 3) |
| Upgrade Ship Weapons: This upgrade enhances the
standard issue weapons mounted on the Wraith and
BattleCruiser. :Cost: ~Var~ depending on level of upgrade (Max level 3) |
| Upgrade Vehicle Armor: This upgrade hardens the
standard armor of the Vulture, Goliath & Siege Tanks. :Cost: ~Var~ depending on level of upgrade (Max level 3) |
| Upgrade Vehicle Weapons: This upgrade hardens the
standard armor of the Wraith and Battle Cruiser. :Cost: ~Var~ depending on level of upgrade (Max level 3) |
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Name : Barracks* | HP:1000 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:80 | Mineral:150 | Gas:0 |
| Train Marine: This is a land, light-armored troop
that can attack both on ground and in air with it's C-14
Gauss Rifle.Requires : nothing. Mineral : 50, Gas : 0, Time : 24 |
| Train Firebat: This is a land, light-armored troop
that can attack only on ground with burning flame
throwers that can hit more than one unit. Requires :
Academy. Mineral : 50, Gas : 25, Time : 24 |
Brood Wars Unit |
Train Medic: These unarmed medical crew (which are
women) are used on the battlefield to cure the wounds of
a damaged Troop. Requires: Academy. Mineral : 50, Gas : 25, Time : 30 |
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Name : Bunker | HP:350 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:80 | Mineral:150 | Gas:0 |
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Name : Command Center* | HP:1500 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:120 | Mineral:400 | Gas:0 |
| Train SCV: This unit is used to gather Gas and
Minerals, but can be used to attack with its not so
deadly Ore Cutters :Mineral : 50, Gas : 0, Time: 20 |
| Add-On Comsat Station: This radar add-on's only use
is to scan the battlefield and detect all units in a
radius. :Mineral : 50, Gas : 50, Time: 40 |
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Name : Comsat Station | HP:500 | Shield:N/A | Armor:1 | |
| No Weapons | Building: | Time:40 | Mineral:50 | Gas:50 |
| Add-On Nuclear Silo: This add-on is used to produce
and store the most powerful weapons in the world.... the
Nuke bombs. :Mineral : 100, Gas : 100, Time: 80 |
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Name : Nuclear Silo | HP:600 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:80 | Mineral:100 | Gas:100 |
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Name : Engineering Bay | HP:850 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:60 | Mineral:125 | Gas:0 |
| Upgrade Infantry Weapons: This upgrade enhances the
standard issue weapons carried by the Terran Marines,
FireBats and Ghosts. Cost : ~Var~ depending on level of upgrade (Max level 3) |
| Upgrade Infantry Weapons: This upgrade enhances the
standard issue armor worn by the Terran Marines, FireBats
and Ghosts. Cost : ~Var~ depending on level of upgrade (Max level 3) |
Brood Wars Ability |
Research Optic Flare: This allows the Medic to defend
herself by blinding enemy troops or vehicles.Energy : 75 Mineral : 100, Gas : 100, Time : 120 |
Brood Wars Ability |
Research Restoration: This allows the Medic to cure
serious disease such as Plague.Energy: 50 Mineral : 100, Gas : 100, Time : 80 |
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Name : Factory* | HP:1250 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:80 | Mineral:200 | Gas:100 |
| Build Vulture: This vehicle is not strong, does not
have a good armor, but is the fastest land-unit. It is
very good for scouting. Requires: Nothing. Mineral : 75, Gas : 0, Time : 30 |
| Name :Missile Turret | HP:200 | Shield:N/A | Armor:0 | |
| LongBolt: Damage 20 (Air only) | Building: | Time:30 | Mineral:100 | Gas:0 |
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Name : Refinery | HP:750 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:40 | Mineral:100 | Gas:0 |
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Name : Science Facility* | HP:850 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:80 | Mineral:150 | Gas:200 |
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Name : Starport* | HP:1300 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:70 | Mineral:150 | Gas:100 |
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Name : Supply Depot | HP:500 | Shield:N/A | Armor:1 |
| No Weapons | Building: | Time:40 | Mineral:100 | Gas:0 |
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Brood Wars Units
Ground Units
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